Prey game review xbox 360


















Even the game on the hardest difficulty is ease and the multiplayer achievements can be achieved in 3 hours i did this yesterday with 3 people and it was boring but simple. This should be an easy completion if you can power through the grind session and the long campaign but you can do it!

Overall the game is pretty good with a load of achievements that can be achieved very quickly. If your looking for an easy completion without much of a headache this is probably the game for you.

All together i give it a 6 LeBron James out of Sonic Sleuth , 18 Apr In the good old days, before the Xbox and Playstation 3 were fun As the next generation consoles grew in popularity, I put down the mouse in favor of the wireless controller. I recall exactly when the change came That is, until I put it in my computer. It instantly felt forgettable, and without even making it to out space the very beginning of the game, mind you , I'd moved on to other things.

Two years later, Chuck was doing his taxes gotta pinch those pennies , and what was sitting on top of the PC tower? These things happen to even the cheapest gamer. A short time ago, on one of my many cheap gaming sojourns, I found a copy of Prey for the Xbox I'm not cheating, you can get this game for under three bucks on Half. Why not? It looked fun in , why not try it again four years later? That's sound gamer logic at work.

So, I played it Prey follows a young Cherokee tribesman with an attitude, an immature brawler who doesn't embrace his cultural heritage, as he's forced to battle alien hordes to save his girlfriend, a saucy barmaid. The story is fairly engaging, as Tommy whose native name is Domasi loses faith, then regains it as he gains spiritual powers by asking for assistance from the gods, or Mother Earth, or something like that. Chuck isn't much of a Native American cultural historian, but just about any representation of the natives of this country is welcome, considering how ancestrally culture-poor the United States is.

Getting back to the game itself - Tommy nee Domasi gains a very effective spiritual bow and arrow, as well as the ability to "spirit-walk. These powers really open up the game's puzzles, which are the key to the relatively compelling gameplay. Fans of Valve's critically-acclaimed Portal will easily transition to taking on the portal-hopping, spirit-walking puzzles that are common as the game progresses.

There are switches that modify the gravity on the ship, and portals that help you reach them, so an astute gamer will easily find the solution, and the Two Buck Chucks of the world will whine and throw controllers until the Internet saves the day. Thankfully, Domasi never actually dies - he simply fades into a spirit world before returning to the game, so tough battles never result in reloading game files. Although Prey looks like a four-year old game, and plays like a retread, it's got enough of its own personality to be fun.

You know, two bucks worth of fun. Achievement fans will find that of the possible Gamerscore are unlockable online achievements, but the remaining aren't tough to get Three others, including Retro Gamer, are earned by playing mini-games in the bar-cade from the beginning of the game, and the Cherokee difficulty achievement, Galactic Hero, is easy to grab if you have the time for a second playthrough once you know the lay of the land Tsk tsk, development jerks.

Games like Prey are a godsend to Two Buck Chuck I wouldn't recommend anybody put down the hot new titles in favor of this oldie, but if you see it for a couple dollars, you might want to give it a try. Note that the game is not intended for kids - there is extreme violence and adult language from the opening sequence, and a killer ending that might scar Junior if he played through it. Toughen up, kid Check out our other reviews at www.

Story spoiler-free : First introduced in , Prey is an alien shooter with space bending mechanics, spirits, and some puzzle-solving thrown in.

Once onboard the alien ship called The Sphere you get rescued by a group called Hiders. Next, you proceed to fight through 23 levels of aliens, bosses, learn about your ancestors, their powers and continuously refuse to save the world and learn new skills because you JUST want to save Jen and go home. Hearing Tommy constantly whine about Jen made me cringe a little. Some choices feel very meaningless. At one point in the game, you get the choice of keeping the human harvester turned off or turning it back on.

The story is OKAY at best, if they put as much effort into the story as they did into gunplay and game mechanics this game would be a masterpiece. Tip: Listen to news broadcasts while onboard The Sphere as they reveal interesting facts and theories. Thanks to the Hiders you are freed and chase after the conveyor which has Jen and your grandfather Enisi, unfortunately for him he gets harvested first in what looks like a gruesome way.

After your first scripted death, you appear in the Land of the Ancient where you meet up with your grandfather who teaches you Spirit form. Tommy seems hesitant about helping the Hiders at first, one quick mention of Jen changes his mind. When you finally rescue Jen and get back, the Hunters were attacked and wiped, unfortunately for Jen she gets taken away again. The Voice in your head helps you get closer to Jen, sadly, Jen was experimented on and now is a monster you have to kill.

Not long after beating the Keeper fight, you need to be the new sphere and bond with it to gain immortality, you refuse and lead the ship straight into the sun to destroy it. I originally bought Prey when it was first released on the PC. It looked fun and entertaining - using portals, variable wall gravity, aliens etc. I played it for a couple of hours and it felt like any other First Person Shooter - fairly linear, not too hard on the easiest setting.

It also had one special feature - after less than 30 minutes, you get infinite lives. Every time you die, you get half your life force back and respawn at the same point. This one fact, makes this an easy game. The premise of the story for PC and , I'll continue from here purely from the is that you, are Tommy. A cherokee on the reservation, who desperately wants to leave with his girlfriend, Jen.

But Jen is cherokee through and through, and wont leave her family, her home, or her bar. One evening, late at night, Tommy is still trying to convince Jen to join him, and leave the reservation. The night is pitch black, with rain thundering down very hard. In the distance, wild dogs start to bark, followed by the noise of car alarms.

The split between the Xbox version and the PC version is fairly typical. The Xbox version looks great and usually maintains a smooth frame rate, though it bogs down in a couple of specific spots.

The PC version maintains its smooth frame rate throughout, provided you have a machine strong enough to handle it, and at higher resolutions it certainly looks better than its console counterpart. Both platforms also offer a limited-edition version that jacks up the price an additional 10 bucks and gets you two pewter figurines and an art book, which doesn't seem like a good value unless you have an interest in pewter figurines.

One of the selling points of Doom 3 and, later, Quake 4 was the strength of their visuals. The Doom 3 engine is also being used to power Prey, and the game maintains that standard of quality. The engine is capable of some interesting feats, but these feats are used only in limited circumstances.

There are a few spots where you'll be in very large, open areas that give you an interesting sense of scale, but the majority of the game is a corridor crawl. There are a couple of cases where you'll see objects and even entire rooms being built right before your eyes, which looks cool, but you can count the number of times it happens on one hand.

So while the majority of the effects are pretty understated, the game does get by on decent artistic design. Sure, it's mining the same organic-creatures-fused-with-machines territory that's been drawn from time and time again in fact, it was done better by the last Doom 3 engine game, Quake 4 , but the environments are visually interesting. Spirit walking is an interesting idea, but you usually only use it to get through force fields and hit switches. The weapons sound appropriate but lack punch.

The game's soundtrack is also fine, though it rarely stands out. Strangely enough, the game's designers went out and licensed a whole bunch of real-world music for the jukebox in the bar that opens the game. You can click around and listen to great songs like "Barracuda" from Heart or Judas Priest's "You've Got Another Thing Comin'," but aside from a chance encounter later in the single-player and in some of the multiplayer, you never encounter these songs again.

It seems like a waste. The game has plenty of voice work in it, and most of it's just fine. After you gain the ability to spirit walk, you can also understand the alien hunters, as they essentially start to speak English. While this gives you some tactical advantage--namely, you know when they're going to throw a grenade because they call it out--they sound dumb, and it lessens their impact as fearsome, unreasonable alien invaders.

Prey's campaign won't take too long, and it's rarely difficult, which makes it a solid choice if you're looking for an easy weekend romp.

But much of the game's potential for unique thrills feels wasted by its straightforward level design, and the multiplayer doesn't add much to the package. Fans of the genre have probably played games better than Prey in the past, but the action and the environments you move through are interesting enough to make playing through the game worthwhile.

Prey is a first-person shooter in which players take on the role of a character who must fight against multiple alien races. You need a javascript enabled browser to watch videos.

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Jolt Online Gaming UK. Even though Prey is far too short, devoid of any challenge and guaranteed to leave you disappointed, it still manages to be one of the finest old school first person shooters out there. Digital Entertainment News. Prey falls short of revolutionary by becoming a victim not only of time, but its own success. By not following through on the promise of a couple of very new and interesting gameplay mechanisms, the developers have delivered only part of the game that was possible.

My Gamer. Prey's campaign won't take too long, and it's rarely difficult, which makes it a solid choice if you're looking for an easy weekend romp. But much of the game's potential for unique thrills feels wasted by its straightforward level design, and the multiplayer doesn't add much to the package. Gamers Europe. All the zingy features in the world can't disguise the simple clear room, move on level construction that forms the majority of the game, and I can't help but think that Prey was designed by a big committee who were never really quite sure what they wanted to do.

The plot, which we've intentionally avoided going into so as not to spoil it, is much more interesting than your average FPS too. The A. Sadly, the teleportation and wall-walking feel like incidental obstacles: The path through the game is so linear that you never really explore the new experiences, such as staring at the back of your own head through a portal, or stalking up a giant wall while aliens shoot at you from the ceiling.

Prey offers solid FPS action with enough new elements to keep things interesting. Armchair Empire. Xbox Solution. The spirit-walking and the gravity-changing was a great idea. Electronic Gaming Monthly. Spend a couple of hours globe-trotting Prey's extraterrestrial fun house and witness your mind turn to mush as it soaks in all the bizarre gimmicks--portals, walking on walls, immortality--that help the game stand out from other ho-hum shooters. A sequel is definitely coming it even says so in the game , and the foundation has been set for a strong series, but as a true contender to the FPS crown Prey falls a fair way short.

A game whose good intentions simply don't translate into wide-eyed entertainment. With uninspiring and basic deathmatch multiplayer options failing to rescue the package, it looks like it's going to be another long hot summer for FPS devotees. Too many stumbling blocks for a game that was first conceived back before Y2K was even a bother are unacceptable.

I guess it's only wine and fine scotch that gets better despite the anticipation. Lazy level design and the inability to die make the game too easy, leave you questioning why you want to carry on, and may even lead you to just not bother completing the game.

Game Power Australia. Prey stands out for a number of excellent reaons even if the portal hopping and gravity-swapping can get a bit confusing. Despite some room for improvement, a linear nature and disappointing lifespan, Prey has a great deal to offer.

It has fluent and dependable gameplay, one of the most fantastic video-game stories of recent times, some nifty innovations, a great atmosphere, along with two of the most emotionally harrowing boss-fights ever seen in a game. Prey's marriage of scientific and spiritual might not be the best fit, but convincing environments, dynamic gravity, and mastery of genre basics assure its status as a pleasantly solid entry into a very crowded field.

Joins an ever-growing ranks of "could-have-beens" thanks to it being both too short and too easy. Like a Michael Bay movie, Prey is about non-stop action with less emphasis placed on plot and more on shooting anything that moves.

Talk Xbox. A pretty cool first-person shooter, with a forgettable story and characters. The gameplay mechanics in Prey, while very interesting, weren't utilized as much as they could have been, and multiplayer is a little lighter albeit fun than we expected.

There's no doubting that Prey looks the part of a modern FPS, but, as always, looks can be deceptive. It's a fun game, but it's no great breakthrough in the science of what is undoubtedly a very crowded genre. Gimmicks aside, it's a very short and linear adventure that you'll probably only play through once unless you're an Achievements whore. But then Game Revolution. It presently seems content merely treading ground already covered in "Half-Life 2," "Doom 3" and "Quake 4.

Gaming Age. Because the new elements have very little purpose other than to make your life in the game more difficult, it's hard to support them as a viable, gameplay-enriching feature in their current form. Instead the portals, wall walking, and gravity rooms feel very gimmicky.

We want interesting levels. Summary: Prey tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation going nowhere. Abducted along with his people to a menacing mothership orbiting Earth, he sets out to save himself and his girlfriend and eventually his planet. Buy on. Play Sound. Please enter your birth date to watch this video:.

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Prey Official Trailer 2. Critic Reviews. Score distribution:. Positive: 61 out of Mixed: 17 out of Negative: 2 out of Detroit Free Press. Prey is touted as having an adaptive difficulty system -- the better you are, the better it gets -- and it really did seem to get harder as the game went on. As a result, there are just two difficulty settings, Normal and Cherokee, and I'd advise that even vets might want to give Normal a try on the first run out, letting the game's artificial intelligence pick up the pace to a comfortable level.

All this publication's reviews Read full review. Absolutely every aspect of the gameplay design and presentation is simply dripping with quality - the look and feel is totally unique, and the altered gravity, portals, alien weapons and spirit walking all combine to create the finest shooter since "Perfect Dark Zero" at the console's launch. All this publication's reviews. A visceral shooter with a great story, superb visuals, and twitch online gameplay should certainly keep players occupied through the hot days of summer.

Although the game is lacking a deeper online game, the single player manages to make up for it with a very good story and good solid action. Official Xbox Magazine UK. On occasion, what no doubt seemed like a crazy-cool idea down the pub just didn't work well in practice spirit death-defying in particular and fun has taken the edge off challenge, but you'd have to be an extremist alien sympathiser not to thoroughly enjoy Prey from the moment it sucks you into its viscera to the moment it squeezes you out again.

Armchair Empire. We want interesting levels. We want a variety of enemies that challenge us. We want cool guns to kill them with. Instead, the developers did what they wanted. They put doors on ceilings and tables on walls and little switches to hit to pull you where they want you to go. They forgot everything that makes games fun. User Reviews. Write a Review. Positive: 26 out of Mixed: 16 out of



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